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PurposeGames.com » Request & Feedback

Second rating system: rate the difficulty (10 posts)

  1. FS

    FS
    Member
    Posted: 11 months ago #

    Hi folks, I appreciate it, when my games get a lot of ratings (preferably good ones) and I try to rate all the games I play. But I have been having some problems lately on deciding how many stars to give. I have come upon games that were very good but too simple to give a good rating and vice versa.
    What would be great is a second rating system below the existing one where one can rate the difficulty, (maybe in red or blue).
    The creator could give the first rating (reference rating) and the players could give their rating when the highscore appears after one has completed the game.

    Please give some feedback if I am the only one that thinks that this is a "great idea". I have already comunicated with David and if the response is good, he might be willed to add it to the next version of the awesome, second to non, absolutely ingenious, purposegames.

        
  2. tickman

    tickman
    Member
    Posted: 11 months ago #

    Yeah, it does seem to be that games are sometimes rated on difficulty rather than how well put-together they are.

    We have everything from grade school students through medical students to 50-somethings to retirees. What is challenging for one may not be for another.

    I try to take this into account. When I see a game made by a 6-th grader, I try not to give it a lower rating just because it is simple.

    Budt ultimately, I'm trying to take 2 factors (quality and difficulty) into account with one rating, and that is not easy (especially since "quality" itself consists of many factors).

    I think your idea has merit, so I'll rate it at 5 stars for quality.

    I'll also rate it as moderately to very difficult (for David).

    Maybe the difficulty could be spectral: ranging from Red (difficult) through orange, yellow, green and blue (easy).

    So five stars and a red dot is a rating for a game that someone like BoboLo would like. Five stars and a blue dot might appeal to some of the youngsters.

    But whatever form it takes, it does sound like a good idea.

        
  3. evilblondeboy77

    evilblondeboy77
    Member
    Posted: 11 months ago #

    I think that is a great idea, i like how tickman suggested the color scale. it seems pretty kewl because i have had the problem of raiting games myself

        
  4. FS

    FS
    Member
    Posted: 11 months ago #

    My idea was a second set of five stars: "very easy" to "very hard" which you rate after you have played the game. Then the difficuly rating would develope by itself.

    This would also result in a survey on how knowledge is spread.

        
  5. tickman

    tickman
    Member
    Posted: 11 months ago #

    Ah, I see how you envision it now.

    Not that my idea was much different: still five levels ranging from easiest to most difficult.

    I think it's a good idea in general.

    The one caveat is that I think most people won't bother to rate difficulty--the same as for the current star rating system. :-(

        
  6. heateh

    heateh
    Member
    Posted: 11 months ago #

    Ratings will always be subjective. If a person is for example a geographile, even the hard games can be easy for him.

    Yeah, the problem is that not enough people make an effort to rate a game.

    You could counter both problems by letting people mandatory vote after finishing a game for the first time.
    - So you could base the rating on what you already knew and how difficult it was to solve the game. -> you could make this automatic based on your percentage of a first try. or even a second/third play.
    - and you get a rating.

        
  7. FS

    FS
    Member
    Posted: 11 months ago #

    I have to concur with heateh. I think people don't bother because you have to go back to the info page after you played the game. And having the difficulty rated automaticaly is a good idea.
    -Maybe an average of the first three trys-
    Of course not so well known topics will turn out harder than say "countries of europe" but that is correct since the rating system is for the average person as an orientation.

        
  8. heateh

    heateh
    Member
    Posted: 11 months ago #

    Yes, and those tries after the first can even indicate what the difficulty is of "maxing" the game. The disadvantages are of course:
    - F5
    - I don't know how much load this will put upon the site

    Anyways some of the other things I would like is:
    - colored dots for clear distinction between answers.
    e.g. a game about people: if you want to make it more difficult with person and: age, function etc...
    - More than 5 quick column tabs

    Would like to hear what anybody else thinks about it or what he has in mind.

        
  9. niklas

    Niklas
    Member
    Posted: 11 months ago #

    A problem with an automatic rating is that i think many players restart the game before they are finished when they have made one or more mistakes. Their first complete result then has little to do with how difficult the game was originally.

        
  10. tickman

    tickman
    Member
    Posted: 11 months ago #

    I don't think an automatic rating system will work. And mandatory rating will just turn folks off.

    Warts and all, voluntary is the only way to go. And it does have a lot of warts. For example, there are games out there with a single one-star rating, which have someone who didn't rate the game nevertheless leaving a message like "Great Game". Games with thousands of plays may have a handful of ratings.

    Unfortunately, there's not much that can be done about this. Optional rating is the only thing that will work, but it's always going to be problematical.

        

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