I think the limit on how many games a certain member can have on the first page should be re-introduced, now a new game only lasts for 10-15 hours.
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Posted: 2008-01-13 05:03:55 # I think the limit on how many games a certain member can have on the first page should be re-introduced, now a new game only lasts for 10-15 hours.
Posted: 2008-01-13 11:29:13 # Right on the spot, Niklas.
One would think 2 games a day would be plenty. Again, there are too many frivolous games, and too many duplicates of existing games. Sometimes we are seeing 3rd, 4th or 5th versions: usually not as good as an earlier version. And short Multiple choice quizzes are a problem. Often, an author could've combined two or three of those into one game.
Maybe bumping up the lower limit of questions in M/C games to say, 10 questions would help.
In the meantime, I find I need to go to the games page, view by most recently published, and go through 2 or 3 pages to make sure I haven't missed anything.
Posted: 2008-01-15 15:31:54 # I appreciate the suggestions.
With these suggestions, and a couple from a while back, I have some work to do in making it happen in one form or another.
Anyway, thank you for the input. I'll make some adjustments on the first page as soon as time permits.
Posted: 2008-01-19 05:57:35 # Hi Niklas,
I see the reasoning behind what you're saying, but I think we need to be more constructive around here. It's not just about minimizing duplicate or simple games. I'd like to see people who put a lot of effort into series of games get the chance to finish them rather than have them scuppered by this rule. I commend Tickman and Josue with their series of maths games for their restraint in not posting them as a block; but these are relatively accessible. The same can't be said for games on earthworm DNA or locals of small towns, which while I consider valid, are likely to attract a very specific niche. Would it be possible to have a more comprehensive directory structure, a tierd system perhaps, for differently-tagged games, thinking about the constantly increasing number of games?
What's going to happen with 10,000 games ?
Posted: 2008-01-20 11:45:10 # @bix21:
I'm not talking about how many games someone can publish, just how many that will be visible on the first page.
Some games take several days to construct; searcing for and modifying the background, doing research about which dots to include and so forth. It is then disappointing to see them leave the first page after 10-15 hours just because a few members has posted a lot of very simple games, find the nose of the clown etc. It is a bit demotivating to say the least.
I think that if you want to publish a large series of games it will probably be OK if not all of them showed up on the first page, you can refer to the other games in the comment field, alternatively you can do as tickman and write in the forum what you are going to do and publish a few of them every day.
How to make the site more easy to navigate is another, also very valid, question.
Posted: 2008-01-20 19:22:23 # Rather than limit the number of games publishable each day, perhaps set a limit on the number of games "made public" each day so that you can still make available an ongoing series in the comment field, as Niklas suggested.
Posted: 2008-01-24 18:27:29 # Hi niklas,
Kudos to you and tickman. I was thinking more along the lines of having an active dot under the third game posted to display any further games added within a 24hr period by any given poster. Sure, they won't be as visible, but that will act as a slight deterrent to cluttering the front page and may improve game quality...
Posted: 2008-01-24 19:24:15 # Hi bix21,
Yes that would be a good idea, then the games wouldn't be totally unnoticed and would be easy to find if someone likes the two games visible and want more of the same kind.
Posted: 2008-01-25 12:38:20 # It's tough to find the balance here. I kind of like Bix21's suggestion.
I don't want to keep people from making games (if I did, then I've been cutting my own throat by offering advice, pointing people to websites, and encouraging people to continue making games.)
But yeah, there is a lot of clutter, and I don't know how to deal with that and still be fair to (for example) kids making their first games, grade school students all making games on the same topic for study (e.g., the "plague" series), and so on.
To that point, navigation is an issue. Long ago I suggested dividing the categories (science into science, math, and technology; history by era; geography by region). Unfortunately, that won't work now, because someone (David or a designated hitter) would have to go through thousands of games and reassign them. Too much to ask.
Perhaps we all just need to figure that to find the games we like does require sorting through a lot that we don't. And hope that David has a creative solution.
On a somewhat unrelated topic here are some interesting statistics I've just compiled:
Niklas has been here for over a year, and posted his first game
January 23 of 2007, just one day after user-made games became possible. 1n 367 days, he has made 360 games, or 0.98 per day on average.
I've been far more reckless. I've been here almost 11 months, and posted my first game on March 21 of 2007. I now have 347 public games, in 310 days, or an average of 1.2 games per day.
We're not exactly flooding the main page.
Posted: 2008-01-26 04:59:52 # I think this problem is getting worse, when I logged on this morning 15 of 20 games were from two members and the oldest game had been on the first page for 9 hours...
Posted: 2008-01-26 05:41:10 # I'll be looking into ways of enhancing the navigation system of the site. What will happen to the first page remains to be seen - maybe like Peto mentioned, a "maximum two games in a row from the same author" or some kind of mechanism like that, is a first practical solution. But I still want to emphasize that I think that it's good that we get more games and that more people are joining the site. This challenge will only grow bigger over time, so I know I have some programming to do when it comes to navigation.
Constructive suggestions are most welcome.
In no other comparison than the principle mechanism, creating a game on this site is pretty much like uploading a video clip to youtube. It wouldn't be practical to ask people to not upload so many clips because the "latest clips"-section gets over crowded. To me that just doesn't make sense. I'm not saying this site is anywhere near as popular as youtube of course, but on principle it's the same "problem" or challenge with how to navigate the system.
Finding alternate ways to promote your own games is probably necessary. Linking from other sites, from niche forums on the subject of your game, from your own homepage or just adding a note in the forum on a game or game series you are particuarly found of are some examples of how to do that.
Thank you all. I appreciate your input.
Posted: 2008-01-26 05:58:18 # I am not asking people not to create games, it is just a question of how new games are displayed. I just find it unrewarding that I spend almost as much time creating a game asit is visible on the first page. At the moment I can't find the motivation to go through the effort to create what is hopefully a quality game when hardly anyone is going to notice it.
Posted: 2008-01-26 10:42:04 # I agree that this site is suffering from a problem of finding the good games among a lot of low quality games. I have stopped making games because they get drowned in poor quality games. I think that this site needs to have a two tier system, including 1 set of games that are recommended. Especially I would find this useful for the geography category - to have 1 game for each geographical area and/or type (cities/sites/rivers) that is the recommended game.
Posted: 2008-01-27 05:50:52 # I hear you all.
I'll be looking into this first and foremost so we can try out a new format quite soon.
From your suggestions above I've gotten some really good ideas on how to implement this. Hopefully, they'll become good in practice as well.
Stay tuned.