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Problem games (7 posts)

  • Started 1 year ago by tickman
  • Latest reply from equestenebrarum



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tickman
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Problem games

Post Information Posted: 2007-06-16 09:42:50 #

Note: this is a long, long posting. Please bear with me.

There has been a lot of recent attention in the forum and game comments to “problem games”. Recent threads “Duplicate Games”, “Candidates for speedy deletion”, “Too Much Spam”, “Games on Russia and duplicate Games”, and “Labyrinth of games” all deal with this problem. There are also older threads, and quite a bit of comment in the games area. I agree with a number of the comments made in these postings. The issue, I guess is how bad is it, and what can be done about it.

I think it is time to have a more general discussion of this and to make a concerted effort to suggest solutions. I am posting this as a start in that process. I do not regard it as being complete (or even a fully adequate start) in any way. But I hope that it will at least stimulate comments and suggestions.

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Please keep the following points in mind:

i.] Many of the suggestions that will be made here (by me or by others in follow-up), can only be implemented by David. How much he is willing to do will determine a great deal. He’s been very generous in improving this site, and in responding to suggestions. At some point however, there is a limit to what we can ask of him. Even if he is willing to take up some of the suggestions, we will all have to realize that it will take some time – he’s not being paid for this, after all.

ii.] I don’t think the solution is ever going to be that game-making be made overly-restrictive. Part of the charm of this site is that it is easy to get on and make games. How many of us would have just bypassed this site if that were not true? Even children can make games here, and a high barrier to participation will prevent that. There may need to be something less than a completely open door, but in my opinion a baricaded door will destroy this site. (And perhaps, a too-open door will drive out people who become frustrated with the site.)

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As I see it, there are several types of problem games.

A) There are duplicate and broadly overlapping games (how many “Provinces of Canada” games do we need?) These have been a problem for awhile, and recently there has been a flood of such games.

B) There are misplaced games (such as the “Pokemon” game in the “People” category. These should be moved to the proper categories. One recognizes that some that could be seen as misplaced are in an either-or condition. For example “Richest Athletes” could be equally at home in People or Sports: the placement here is not a problem.

C) Some games are full of misspellings and other errors. There are a lot of these, especially among those which have prompted recent complaints. Some are decent ideas but are poorly executed: bad backgrounds, bad dot placement, or confused layout. Some of these would be good games if their authors reworked them, but for the most part, people don’t seem to respond to corrections. These again, are well-represented in the recent crop of problem games.

D) Then there are the one and two dot games. A lot of people have objected to good thoughtful games being crowded out by this kind of “Spam” as Equestenebraum calls it.

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I don’t really know what is to be done about this. I do appreciate all that David is doing to try to keep this site high quality, and I understand the desire to not be too exclusive or restrictive.

I do have some suggestions:

1) As far as I’m concerned, there should be a separate category called “Speed Games” for everything with five dots or fewer (regardless of content), and these games should not show up on the home page. PLV’s suggestion of a “just for fun” category is essentially what I’m supporting here. All the games with too few dots or that are clearly jokes could be segregated into categories like this. How that determination is to be made is another question.

2) There should be a process where people can nominate games to be relocated if they are in the wrong group.

3) Similarly, there should be a way to nominate groups of duplicate games so that the redundant ones can be dealt with. (The “survivors” would be determined first by quality of execution and second by seniority.) It is unfortunate that authors do not remove their own duplicates when they are informed of the fact, but such is the case.

4) There should be some way in which needed corrections could be suggested and implemented. True, there is the comment section, but that doesn’t always get results. Games with serious mistakes that remain uncorrected should be moved into a special “needs work” category. This could include games with factual mistakes and those which are just poorly executed.

5) It might be a good idea that “newbies” must reach a certain skill level before being allowed to create games. Many of the “problem games” are being created by people who are still at the “Novice” level. There are a couple of people who seem to have made more games than they’ve played. I’d think that people who have played a few more games would be more aware of what it takes to make a good one.

I know others have made suggestions about having games vetted, by a committee of members, and that other types of restrictions have been suggested. I’m not saying my suggestions are any better than those, but I do think we need to discuss this and make such suggestions.

6) A few people have suggested schemes of segregating better games from the general mix. That might be worth considering. Some have suggested a committee to make such decisions. (I assume those people have volunteered to serve on that panel…)

An advantage of that is that problem games would not necessarily be deleted: they could live in a separate area. And in some cases, if problems with them are fixed, they could be “rehabilitated”. A first tier game might even have links to its duplicates (and vice-versa). ("Speed Games" and "Needs Work Games" might live in this area.

7) One of my main points is that the categories are (in my opinion) overly-broad. In this sense, the site is a victim of its own popularity: there are now so many games that it is getting hard to navigate.

I would suggest the following divisions: Geography should be divided by continent. (There has to be a “world” category, and it would probably be ok to combine Australia, Oceana and Antarctica).
Similarly, Science should go three ways: Science, Technology and Math. Right now, some technology has been shunted into Miscellaneous.

8) I think that having a default category (Geography) is a mistake. There should be no default, and no game should be published without a category being selected. Maybe a check box window is preferable to the drop-down format.

9) The FAQ should be expanded to include a section on game-making procedure. For example, what makes a good game, what ruins a game, and the whole etiquette of game making. (And yes, I’d be willing to try my hand at writing such sections.)

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Finally, there are two things that the more experienced users can do without major changes to the sites.

Rate the games, and use the games comments sections to make suggestions to the authors for improvements.

It will help some.

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Well, that’s it: my suggestions. Take them for what they’re worth.

Problem games

Post Information Posted: 2007-06-16 10:55:04 #

I especially like your suggestions on the two new categories Needs Work and Just for Fun (the latter being independent of its number of dots, though. I remember a Beatles game where the author argued that there are but four members). Just for Fun could be a selectable category like all others in game creating mode, but must be open to receive games by forced-movement. A more difficult task however is to decide who will have the authority to move games in this new categories. I don't think David has time and notion to evaluate every single game created, or to read every comment. There must be a way of self-regulation by the us users.

I'm sure I said it somewhere before, but I also agree people should have the courage to comment more. I for my part like to have comments on my games and it makes me sad I receive so few. (Especially if people give bad ratings, leaving some criticism in the comments would make a lot of sense since it would help the author to improve the game.)

Most people here can help making this site better by rating and commenting!


gho
Member

Problem games

Post Information Posted: 2007-06-17 10:33:53 #

Dont like number 5, either part of it. The only reason i joined this site is because i wanted to create a game. I had been using this site weeks before, but did not have the need to join. Also don't like the idea of having a committee checking games as this would take time, if i have an exam tomorrow and want to memorise a list of things, i dont want to be waiting for a committee to see if my game is good enough. This sites meant to get rid of the tediousness of memorising facts, and make it more enjoyable for yourself, not other ppl.

Maybe instead of just for fun, there can be an assigned toughness rating, easy, medium, hard and expert. For example i created a game on the emergence times of teeth because i have an exam coming up on it, thus used the exact figures, which nobody else will know (i havent even got over 60% yet), I would rate this expert. Problem is how do you rate games already made.

Also love your human skull map tickman, helped me alot.


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tickman
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Problem games

Post Information Posted: 2007-06-17 10:56:26 #

gho:

Yeah, that's the problem: the open format makes it accessible to anyone. But that leads to the flood of bad games.

Your teeth game isn't bad (I played it earlier, and did very poorly). It is, however difficult.

If you use games mostly to study, there would be no waiting for your own use even if there were a committee: you just need to log into the "my games" area of your user profile. This is towards the top of the page and is not the same as the "games created by" area. "My games" includes all your existing games, even ones that have not yet been published. "Games created by" only includes published games. I have a number of games in my area waiting to be published. Some need more work, others I'm not sure of. And I'm waiting until my current games are off the home page so the place isn't flooded with just my stuff.

Anyway, we're just kicking around ideas here. The committee idea may not be acceptable to David, or may be impractical for other reasons. And even if it does happen, the format could vary. There could be a committee to approve postings before they appear, or it could be just to move things to the right place once they have appeared. Or something else entirely.

The difficulty level is an interesting idea. Some games are self-described in this way in an informal way already.


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famisamis
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Problem games

Post Information Posted: 2007-06-19 17:01:25 #

Thanks for taking the time to share your thoughts.

I like the committee idea. But also think people should comment more and provide constructive feedback.

One idea I thought of was to be able to page backward through recently created games. Then it would be possible to scan more than a single page of games to see what people are publishing.


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famisamis
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Problem games

Post Information Posted: 2007-06-19 17:06:22 #

One more idea...

What if there were steps built in that had to be completed in order to make a game?

The first step is to select a category, the second is to list tags. Both could be changed later. But at the time of creating the game, the game-creating module could show if there are any similar or duplicate games that match.

I'm not a programmer so I don't know if that's even possible or if it would be really difficult. But, I thought I'd share the idea anyway.


Problem games

Post Information Posted: 2007-06-20 11:07:44 #

Now that's a great and constuctive idea, famisamis! I'm sure it's much easier to implement than the committee-thing (not as potent though, it solves just part of the problem).



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