The game engine has been updated. See change log below.
- BUG CORR: Clear hint on each dot after 3 misses. Annoying that dots with same answer stays marked with a hint-color. Games that uses a lot of the same answers will benefit greatly from this.
- BUG CORR: Made game tags editable in the game creation module. A glitch in the logic made it not so before.
- Removed the legend from the game creation module. Only disturbing.
- Disabled the save button when performing save to avoid duplicate save attempts that sometimes leads to erroneous duplicate dots showing up in the game.
- Added a checkbox to turn off hint in game. Can be useful if you want to make a game like the Monza game or even more so the Snow White game.
- Made dot hint (when missing 3 times in a row) purple to distinguish it better from the other dots.
- Added an advanced option of letting game creator decide how many of the dots shall constitute a game (fabianruiz suggestion in thread http://www.purposegames.com/topic/153). This opens up for having for example 30 dots in a game of which you only use 10 dots per game, but with a random set of dots being valid per game.
- Added possibility of turning off sound in a game
Also, the game comments are now sorted in descending order.
As usual, let me know if you find any problems or bugs from this update. The instructions on the game creation page is updated to reflect the change in the game engine.
Enjoy.







