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<title>PurposeGames Topic: Questions in multiple choice</title>
<link>http://www.purposegames.com/</link>
<description>PurposeGames Topic: Questions in multiple choice</description>
<language>en</language>
<pubDate>Tue, 02 Dec 2008 03:46:35 +0000</pubDate>

<item>
<title>tickman on "Questions in multiple choice"</title>
<link>http://www.purposegames.com/topic/327#post-1465</link>
<pubDate>Fri, 01 Feb 2008 03:57:09 +0000</pubDate>
<dc:creator>tickman</dc:creator>
<guid isPermaLink="false">1465@http://www.purposegames.com/</guid>
<description>&lt;p&gt;I've noticed this, too.&lt;/p&gt;
&lt;p&gt;There would be several advantages to being able to assign an order to the questions:&lt;/p&gt;
&lt;p&gt;1) to save the zinger pun for last&lt;/p&gt;
&lt;p&gt;2) to avoid having an early question be a spoiler for a later one&lt;/p&gt;
&lt;p&gt;3) to allow questions to &quot;build&quot; to a conclusion (as suggested by RDG).&lt;/p&gt;
&lt;p&gt;4) to space questions so that there's not too much of the same at once.
&lt;/p&gt;</description>
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<item>
<title>RonaldDerGrosse on "Questions in multiple choice"</title>
<link>http://www.purposegames.com/topic/327#post-1464</link>
<pubDate>Fri, 01 Feb 2008 01:59:49 +0000</pubDate>
<dc:creator>RonaldDerGrosse</dc:creator>
<guid isPermaLink="false">1464@http://www.purposegames.com/</guid>
<description>&lt;p&gt;When making a multiple choice game it is sometimes advantageous to have a certain order to the questions because of design or train of thought. If a correction is made for a typo the order of the way it was made is destroyed and all questions become random. 999,999 Bucks Make Your Final Offer. This game now goes backward because of a change to the original third question.
&lt;/p&gt;</description>
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